57 (*m_User_color).Reset();
81 info->CodeVersion(22400);
82 info->DataSpec(ncbi::EDataSpec::eASN);
User-defined methods of the data storage class.
User-defined methods of the data storage class.
BEGIN_NAMED_BASE_CLASS_INFO("Cn3d-general-style", CCn3d_general_style)
#define MEMBER_PTR(MemberName)
#define ADD_NAMED_REF_MEMBER(MemberAlias, MemberName, ClassName)
#define ADD_NAMED_STD_MEMBER(MemberAlias, MemberName)
#define SET_CLASS_MODULE(ModuleName)
#define ADD_NAMED_ENUM_MEMBER(MemberAlias, MemberName, EnumName)
bool IsAllocatedInPool(void) const THROWS_NONE
Check if object is allocated in memory pool (not system heap)
#define END_NCBI_SCOPE
End previously defined NCBI scope.
#define BEGIN_NCBI_SCOPE
Define ncbi namespace.
ECn3d_drawing_style
atom/bond/object rendering styles for atoms and bonds
void ResetUser_color(void)
Reset User_color data member.
CCn3d_general_style_Base(void)
virtual ~CCn3d_general_style_Base(void)
ECn3d_color_scheme
available color schemes (not all necessarily applicable to all objects)
CRef< TUser_color > m_User_color
TUser_color & SetUser_color(void)
Assign a value to User_color data member.
void ResetColor_scheme(void)
Reset Color_scheme data member.
virtual void Reset(void)
Reset the whole object.
void ResetStyle(void)
Reset Style data member.
void ResetIs_on(void)
Reset Is_on data member.
Magic spell ;-) needed for some weird compilers... very empiric.
const GenericPointer< typename T::ValueType > T2 value