void SetPixelStore(GLint pname, GLint value)
void GetMaximumBufferSize(GLint &max_width, GLint &max_height)
void Resize(size_t width, size_t height)
Resize frame buffer size.
void x_InitContext(unsigned stencilBits)
const CImage & GetBuffer(void) const
CGlOsContext(unsigned stencilBits=0)