34 #ifndef WX_VIEWABLE_ALIGNMENT__HPP
35 #define WX_VIEWABLE_ALIGNMENT__HPP
66 wxColour *cellBackgroundColor
97 int columnLeft,
int rowTop,
98 int columnRight,
int rowBottom) { }
103 int columnFrom,
int rowFrom,
104 int columnTo,
int rowTo) { }
virtual bool MouseDown(int column, int row, unsigned int controls)
virtual void MouseOver(int column, int row) const
virtual ~ViewableAlignment(void)
virtual void SelectedRectangle(int columnLeft, int rowTop, int columnRight, int rowBottom)
virtual void DraggedCell(int columnFrom, int rowFrom, int columnTo, int rowTo)
virtual bool GetCharacterTraitsAt(unsigned int column, unsigned int row, char *character, wxColour *color, bool *drawBackground, wxColour *cellBackgroundColor) const =0
virtual void GetSize(unsigned int *columns, unsigned int *rows) const =0
virtual bool GetRowTitle(unsigned int row, wxString *title, wxColour *color) const =0
static const char * column
static const column_t columns[]
#define row(bind, expected)